…by me, for fun.
With my personal projects, I'm motivated more by learning and experimenting than by producing a finished product. So, you won’t find much polish here.
The programming, graphics, and sounds are all original works authored by me unless otherwise noted.
If you have questions or want to collaborate, contact me.
Simulates a small world full of autonomous creatures. I built this because I enjoy experimenting with the AI. It’s more like a sandbox than an actual game.
The world is randomly generated when you first open the app. Relaunch the app to generate a new random world.
An Android app I created for personal use, to replace a spreadsheet. Later, I added a web version to experiment with Kotlin multiplatform. The web and Android apps share the same code base, while each having their own native interface.
I didn’t use an existing framework, to explore what’s possible with Kotlin alone. The Android app is a more polished as I only recently added the web.
I thought it would be fun to design 2D puzzles. As it turns out, designing puzzles is hard. At least I got to make cat sounds.
I specifically designed this game to be finished in one coding session. I scanned pencil drawings for the graphics. It goes from stupidly easy to impossible at about six flies.
I already earned a reputation by elementary school. It’s too bad universities don‘t offer degrees in “positivity”; I had to pursue “computers” instead.
This remains my life’s greatest work. You can tell from the Bugs game, that my aesthetic has remained true to its roots. Let’s call this my first concept art.
I don’t remember what I learned first – how to use the bathroom, or how to use a computer. It was probably the latter.